Graduate Courses
Wearable Technologies for Health
Georgia Tech – Fall 2019, 2020, 2021, 2022, 2023, 2024
Credit: Daniel Budd, Nektar Ege, Jatin Arora
Wearable technologies comprise a variety of intelligent electronic devices created to monitor individuals’ health, wellness, and bodily functions. This course employs a human-centered design (HCD) approach and utilizes human-computer interaction (HCI) research methods to investigate the future of wearable technologies in promoting health and wellness. The topics covered include health promotion, injury prevention, disease prevention, and dietary tracking. The course also explores diverse theories and methodologies for designing wearable devices customized to meet individual users’ needs, abilities, and expectations.
Introduction to ID Thesis Studies
Georgia Tech – Spring 2020, 2021, 2022, 2023
Credit: Shreya Shenai
This course introduces students to the process of designing and planning their master’s thesis. Topics covered in the class include thesis expectations, IRB certification, problem statements, library resources and tools, background/literature review, hypothesis definitions, specific aims, research methods, participant recruitment, collecting and managing data, project planning/timelines, and creating a project proposal. Also, ID faculty present their research projects so students have a chance to know ID faculty areas of interest and choose their thesis supervisor.
Fundamentals in Designing Interactive Computational Technology for People
University of British Columbia – Fall 2017, 2018
This course (link) established common ground among students from a range of backgrounds, providing a shared vocabulary and methods for the human-centered design of interactive technologies (examples of methods included interviews, questionnaires, field studies, qualitative data analysis, requirements gathering, persona creation, sketching, conceptual design, prototyping, and discount usability testing). It served as the first core course of the Designing for People (DFP) program. Designing for People meant designing for the human experience, abilities, and fallibilities, which required an in-depth engagement of people throughout the design process to develop interactive technologies that fit human needs and capabilities. More specifically, the course adopted a human-centered design (HCD) approach and taught an iterative process called design thinking. This process drew heavily on fundamental human-computer interaction (HCI) methods.
Topics in Human-computer Interaction – DFP Project
University of British Columbia – Spring 2018
In this course, interdisciplinary student teams collaborated closely with project partners selected from industry, organizations, and non-profits, including schools, museums, and neighborhood collectives. Each student team was assigned a problem by an external partner (e.g., Samsung, Tableau, Mozilla) to address. Students learned how to frame a real design situation, develop a design concept, evaluate their design, and communicate it to others for feedback. Students integrated end-users and research activities into their design process, synthesizing appropriate techniques within the context of iterative and reflective practice. Student teams presented their projects to partners, industry affiliates, and the larger UBC DFP community at the DFP Design Showcase.
Undergraduate Courses
Senior Interaction Design Studio
Georgia Tech – Spring 2022, 2023
This course introduces a range of interaction design techniques and methods focused on product conceptualization and user experience (UX). It adopts human-centered design (HCD) and universal design (UD) approaches to explore the future of technologies for health (e.g., health promotion, injury prevention, disease prevention, dietary tracking). The course covers UX design methods such as user research, health user personas, co-design, cognitive walkthrough, and usability testing to design human-centered technologies for health.
ID Minors Capstone (Collaborative Studio)
Georgia Tech – Summer 2019, 2020, 2021
ID capstone (collaborative studio) gives students an overview of the industrial design process, focusing on the informative, iterative, and productive facets of design: design research, ideation, prototyping, evaluation, validation, implementation, and presentation. Interdisciplinary teams collaborate with industry partners to provide solutions to real-world problems and develop consumer products using the “double-diamond” model of design. This year’s project was sponsored by Simtigrate Design Lab and students developed interventions to support seniors living with mild cognitive impairments (MCI).
Credit: Bailey Griffin, Brenton Jackson, Melissa Cosler, Nikole McLeish
Interactive ID Studio
Georgia Tech – Spring 2019, 2020, 2021
Credit: Claire Cheng, Sunny Choi, Maria Longoria, Avani Harapanahalli, Dennys Ortiz
In this course, students follow the human-centered design process and employ systematic design methods for projects focused on new applications of sensor-based technologies. The studio brings together architecture and industrial design students to explore the idea of ‘Interactive Museums’ by designing various prototypes across different scales. Projects integrate the design, organization, or deployment of architectural space, furniture and equipment, and digital interfaces to flesh out new models of museum visits, foster interaction, and optimize the user experience for all those involved. In 2019 and 2020, ID-Arch students collaborated on projects including Georgia Tech Atrium and Interactive homes to explore the future of education and smart homes, respectively.
User-Centered Design Method
Georgia Tech – Fall 2019, 2020, 2021, 2022, 2023
This course introduces students to user-centric design methods that designers utilize in fundamentally understanding users and their interaction with products, experiences, or services. Methods such as stakeholder identification, need-finding, ethnography, and participatory design as well as introductions in the behavioral and social sciences (i.e., sociology, and anthropology) are introduced but magnified through a design lens. Techniques require actual demonstration and documentation (i.e., through logbooks, projects, and presentations).
Foundation of Industrial Design
Georgia Tech – Fall 2019
This course introduces students to industrial design fundamentals in the studio setting. Students strengthen their design skills through CAD modeling, laser cutting, 3D printing, 3D scanning, prototyping, pattern making, branding/packaging, and video presentations. Students create a portfolio of design work and showcase their semester-long projects through final exhibitions.
Other Courses
Interactive Smart Products, Georgia Tech’s School of Industrial Design and Jiangnan University, Summer 2019
IAT 333: Interaction Design Method, School of Interactive Arts and Technology, Simon Fraser University, Summer 2016-2017
IAT 110: Visual Communication Design, Fraser International College (FIC), Simon Fraser University, Fall 2016-2018
IAT 102: Graphic Design, Fraser International College, Simon Fraser University, Fall 2016-2018
IAT 208: Drawing as Inquiry, Teaching Assistant, School of Interactive Arts and Technology, Simon Fraser University, Spring 2017
IAT 202: New Media Images, Teaching Assistant, School of Interactive Arts and Technology, Simon Fraser University, Fall 2016
IAT 100: Digital Image Design, Teaching Assistant, School of Interactive Arts and Technology, Simon Fraser University, Spring 2016
IAT 102: Graphic Design, Teaching Assistant, School of Interactive Arts and Technology, Simon Fraser University, Summer 2012-2014
PUB 231: Graphic Design, Teaching assistant, Publishing Department, Simon Fraser University, Fall 2015
IAT 110: Visual communication, School of Interactive Arts and Technology, Simon Fraser University, Summer 2014-Fall 2015
TECH 114: Technology in Everyday Contexts, School of Interactive Arts and Technology, Simon Fraser University, Spring 2010
IAT 106: Spatial Thinking and Communicating, School of Interactive Arts and Technology, Simon Fraser University, Fall 2009